

Emphasis will be placed on creating a well lit rendering using appropriate settings in the render engine and sunlight system, as well as taking care to properly save views to ensure seamless match of rendered image and extracted 2D linework. It is possible to enable/disable devices and also set their priority.This workflow uses V-Ray for Rhino to light and render a model, emphasizing shadows, adding additional linework elements in Adobe Photoshop and Illustrator. In this area you will find listed, all the compatible devices that have been recognized by Thea for Rhino. Port: Corresponds to the server port used by the application during network rendering. Network: sets render engine in single workstation (None) or acting as Server, in network rendering. Priority: Corresponds to the priority assigned to render threads by the operating system. Max corresponds to the maximum number of logical cores on your machine. Threads: Defines the threads that will be used during rendering. Reflectance (%): Increases/Decreases the diffuse material reflectance. Clay RenderĮnabling this option, all materials in the scene will be rendered as diffuse gray, giving the final image a clay effect. Find more details for all the engines here. This section displays the settings of the selected render engine. Relight needs to be enabled before starting a rendering. Relight: Enables the Relight functionality. If disabled, Volumetric (Medium) and Sub Surface Scattering (SSS) won't be rendered. Volumetric Scattering: Enables/Disables the rendering of participating media. Motion Blur: Enables motion blur for all visible animated objects.ĭisplacement: Enables/Disables displacement for every object. None ‐ No supersampling, Normal ‐ 2x2, High ‐ 3x3Īuto ‐ No supersampling in IR, Normal in Production Mode. Supersampling: Corresponds to the supersampling used for the image output.

Render Mode: switch between Interactive and Production modeĮngine: displays the engine list based on the render mode that is selected Common The Render Settings tab gives you access to all the rendering parameters.

